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Game Design

Game engines - the programs used for video game development - are powerful design tools that allow designers to create unexpected 3D digital visualisations. They can be used for a wide range of purposes: from photorealistic physics simulations to abstract generative artworks to entire video games. Furthermore, interaction enables a new approach to 3D digital imagery. The players not only react to the images, but also directly influence the immersive spaces through their behaviour.

Key data

ECTS points
2 ECTS
Next start
3 February 2025
Duration
1 Week
Final application date
Mon, 6.1.2025
School days
5
Teaching language
German / English
Place
Basel
Fee
CHF 900.– (view fees)
Study mode
Fulltime

Registration

Within the last decades, computer games have established themselves as a new medium with increasing cultural influence. In this context, interaction allows for a new approach to digital 3D imagery. As a player, one does not only react to the images but influences the immersive space through one's own behavior. Game design software tools enable designers to create unexpected digital 3D visualizations. Game engines such as Unity can be used for creating engaging experiences with relatively few lines of code. In the Game Design workshop, we will use Unity to design a virtual world in which the player can walk through and interact with objects. Participants will get an insight into creating a 3D project in Unity and learn how to use 3D models, shaders, lighting, and how to program simple interactions with the C# programming language.

Institute Digital Communication Environments (IDCE)

Visual communication is a tool of knowledge generation in its own right. Visualizations make things perceptible, imaginable and graspable.

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Dreispitz Basel / Münchenstein

Fachhochschule Nordwestschweiz FHNW Hochschule für Gestaltung und Kunst Basel FHNW Freilager-Platz 1 4142 Münchenstein b. Basel