The Networked Publishing workshop invites participants to discover and interact with the dynamic convergence of technology, online platforms, and publishing in the digital age.
The landscape of publishing is undergoing a nuanced transformation, fueled by the pervasive influence of digital platforms, collaborative content creation, and the assimilation of emerging technologies. In the context of networked publishing, information flows across interconnected systems, leveraging digital platforms, collaborative technologies, and online communities. This approach marks a departure from traditional publishing models, embracing the dynamic nature of the internet and the opportunities it presents for content creation, dissemination, and engagement.
By understanding and leveraging the power of digital platforms, embracing collaborative content creation, and staying aware of emerging technologies, participants will be able to position themselves at the forefront of the evolving publishing ecosystem. This opportunity will allow them to experiment with various technical tools (pad-to-print, wiki-to-print, print are.na, etc.) that facilitate a seamless transition from online collaborative and social media platforms to tangible printed objects.
Bérénice Serra is a media artist and researcher holding a guest professor position at the Basel Academy of Art and Design FHNW. Her practice explores the act of making things public within the context of post-digital networks. Her research focuses on the aesthetic and sociopolitical issues of the contemporary experience of public space with consideration of digital devices and technical infrastructures (smartphones, servers, platforms, etc.) as reticular means of publication and new forces for emancipation.
The Institute Digital Communication Environments (IDCE) offers workshops for students, educators and graphic designers.
The workshops afford insights into topical themes of visual communication for analogue and digital communication channels in a study programme reflecting the rich tradition of the Basel School of Design. Practical exercises with a high level of professionalism form the core of the workshops focus. Reflection as well as contextual knowledge will be conveyed by way of input sessions, allowing participants’ work to be judged within a contemporary, future-oriented context relevant to professional practice. The trinational Rhine River Valley is a unique cultural environment with easy access to France and Germany and to sites such as the Vitra Design Museum (G), the Isenheimer Alter (F), or Ronchamps (F). In Basel, the Fondation Beyeler, Tinguely Museum, Museum of Fine Arts, Schaulager, and Museum of Contemporary Art are world-renowned. Besides its museums, Basel offers a rich mixture of cultural events.
No prerequisites.
The workshop is designed for professionals in publishing, content creators, researchers, designers, and anyone interested in understanding the evolving dynamics of digital publishing in a connected world.
Acquire knowledge about the latest developments in the publishing field.
Develop a foundational understanding of markup languages.
Learn how to adapt and optimize social media collections for printing.
Reflect on the possibilities and limits of networked publishing.
Institute Digital Communication Environments (IDCE)
Through digital media and the democratisation of communication channels that goes hand in hand with it, the critical handling of their visual and interaction-based design has become decisively more important, because the social relevance of information and communication has thus fundamentally changed.