Referenzen

  1. Hudritsch, Marcus; «Computergrafik II», Vorlesungsskript
  2. Engel, Wolfgang; «ShaderX2, Shader Programming Tips and Tricks with DirectX 9», 2004, WordWare
  3. Dalmau, Daniel S.C.; «Core Techniques and Algorithms in Game Programming», 2004, New Riders
  4. Bourg, David M.; «Physics for Game Developers», 2002, O’Reilly
  5. Deloura, Marc; «Spieleprogrammierung Gems 1», 2002, mitp
  6. Latta, Lutz; «Building a Million Particle System», 2004
  7. Lander, Jeff; «The Ocean Spray in Your Face», 1998
  8. Kipfer, Peter; Segal, Mark; Westermann, Rüdiger; «UberFlow: A GPU-Based Particle Engine», 2004
  9. Aaron, Lefohn; «GPU Data Formatting and Addressing», 2004
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