Game Design
Game engines - the programs used for video game development - are powerful design tools that allow designers to create unexpected 3D digital visualisations. They can be used for a wide range of purposes: from photorealistic physics simulations to abstract generative artworks to entire video games. Furthermore, interaction enables a new approach to 3D digital imagery. The players not only react to the images, but also directly influence the immersive spaces through their behaviour.
Key data
- ECTS points
- 2 ECTS
- Next start
- January 2026
- Duration
- 1 Week
- School days
- 5
- Teaching language
- German / English
- Place
- Basel
- Price
- CHF 900.– (view fees)
- Studying type
- Fulltime
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Within the last decades, computer games have established themselves as a new medium with increasing cultural influence. In this context, interaction allows for a new approach to digital 3D imagery. As a player, one does not only react to the images but influences the immersive space through one's own behavior. Game design software tools enable designers to create unexpected digital 3D visualizations. Game engines such as Unity can be used for creating engaging experiences with relatively few lines of code. In the Game Design workshop, we will use Unity to design a virtual world in which the player can walk through and interact with objects. Participants will get an insight into creating a 3D project in Unity and learn how to use 3D models, shaders, lighting, and how to program simple interactions with the C# programming language.
